Vote Rewards Modified / Bio Chemical Compound Reference

Vote rewards have been modified a bit, mostly increases.

Also, in case you missed it in the patch notes here is a good reference sheet to help figure out what plants do what.

BioChemical compound reference (not visible ingame!)
Anti Parasite – Alien Thorn
Anti Parasite Amplifier – Alien Tooth
Anti Poison – Opuntia Cactus
Anti Poison (Strong) – Varon Root
Anti Poison Amplifier – Phoenix Fern Frond
Anti Radiation – Alien Spike Lemon
Anti Radiation Amplifier – Spiky Mushroom
Injection supplement – Purified Water
Chem. Amplifier T1 – Confetti Moss Scrapings
Chem. Amplifier T2 – Fire Moss Scrapings
Chemical Health T1 – Alien Plasma ZR1
Chemical Health T2 – Alien Plasma T6
Global Amplifier – Cobra Leaves
Global Amplifier (Strong) – Alien Parts
Global BioMed – Pixie Stalk Bundle
Open Wound Amplifier – Alien Honey
Open Wound – Aloe Vera
Stamina Amplifier – Brafus Fungi
Stamina – Kavae Beans
Tissue (Strong) – Plant Fibers
Tissue (weak) – Seaweed

POI Capture - King of the hill style gameplay

I’m experimenting with a new mod.

On Vinea, there are POIs that have a name beginning with the word “capture”. These POIs will return items every few minutes for as long as you’re faction owns the core. What’s returned is dependent on the type of POI. Ore processing POIs will return ingots or ore. Steel factory will return things related to steel.

The objective of this is to defend and hold those POIs. Offline protection is not permitted on those POIs and if discovered your core will be removed and your faction penalized.

Currently these only exist on Vinea, I may expand them as the durability of the mod is proven.

The planet will be reset on a bi-weekly schedule.

New Orbit

Hey everyone,

There is a new orbit, Xenu Shipping Lanes, that contain several warship and cargo ships. These are not your typical NPCs and will be harder to defeat than normal NPCs. This orbit will reset daily on the midnight CST restart.

Automatic nonvisted structure wipe details

The vanilla game has a mechanism to wipe structures if they are not “visited”. What does visited mean? Visiting the structure, at the very least, requires you to walk on the structure. Moving stuff around in cargo and turning it on/off are not valid to reset the visited time stamp.

I don’t really care for this mechanic the way it is but it is what it is and at least now you know what you have to do.